Biowulf High Performance Computing at the NIH
Blender on Biowulf

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Blender on Biowulf is meant for command-line rendering. The .blend file should be created outside of Biowulf, as none of the nodes have support for OpenGL, required for running the GUI.

Documentation
Important Notes
Interactive job
Interactive jobs should be used for debugging, graphics, or applications that cannot be run as batch jobs.

Allocate an interactive session and run the program.
Sample session (user input in bold):

[user@biowulf]$ sinteractive --cpus-per-task=8
salloc.exe: Pending job allocation 46116226
salloc.exe: job 46116226 queued and waiting for resources
salloc.exe: job 46116226 has been allocated resources
salloc.exe: Granted job allocation 46116226
salloc.exe: Waiting for resource configuration
salloc.exe: Nodes cn3144 are ready for job

[user@cn3144 ~]$ module load blender
[user@cn3144 ~]$ cp $BLENDER_EXAMPLES/fishy_cat.blend .
[user@cn3144 ~]$ blender -t ${SLURM_CPUS_ON_NODE} -noaudio --background fishy_cat.blend --render-output run/output --render-frame 1
[user@cn3144 ~]$ exit
salloc.exe: Relinquishing job allocation 46116226
[user@biowulf ~]$

Batch job
Most jobs should be run as batch jobs.

Create a batch input file (e.g. blender.sh). For example:

#!/bin/bash
module load blender
blender -t ${SLURM_CPUS_ON_NODE} -noaudio --background file.blend --render-output run/output

Submit this job using the Slurm sbatch command.

sbatch [--cpus-per-task=#] [--mem=#] blender.sh